by Blustery Lin at
Ask around the Forza community this week and you'll hear the same tired laugh: Horizon Decades looks fine from a distance, then you open the Festival Playlist and the shine wears off. The update isn't empty, not exactly, but it doesn't feel generous either. Players expected Series 2 to give the new game a bit of swagger, with fresh machines to chase and a reason to come back beyond habit. Instead, a lot of people are counting cars, checking reward slots, and wondering why they're being pushed toward paid content so early. That sting gets worse if you're short on FH6 Credits, because missed Playlist cars often turn into Auction House hunts, and those rarely feel cheap or relaxed.
Free Rewards Feel Thin
The biggest complaint is simple: there just aren't many genuinely new free cars in Series 2. The Festival Playlist includes only a small handful of fresh additions that don't require another purchase. One Porsche sits as the wider seasonal prize, while Summer and Winter each bring one more car into the mix. That sounds alright on paper, but players quickly noticed the catch. One of those rewards is a returning model from Forza Motorsport 4, and while it hasn't been part of Horizon before, it doesn't carry the same excitement as a brand-new debut. For long-time fans, that matters. They've seen this pattern before. A car returns, the game treats it like a major addition, and the community splits between collectors who are happy to have it back and players who feel short-changed.
Repeated Playlist Cars Have Split The Community
Some of the frustration also comes from the 40-point weekly reward and the 160-point seasonal reward, both of which are repeat Playlist cars from Series 1. For anyone who played the launch series properly, that's not exactly thrilling. You grind through the week, hit the target, and the prize is something already sitting in your garage. Still, it's not quite as black and white as people make it sound. These cars are Playlist-exclusive, and if you missed them the first time, you had very few decent options. You either waited for a rerun or sat in the Auction House refreshing pages like it was a second job. So yes, reruns can help latecomers. They're useful. The issue is placement. When repeated cars take up headline reward spots this early in the game's life, it makes Series 2 feel smaller than it probably is.
Car Pass Makes The Free Line-Up Look Worse
The Car Pass situation has poured fuel on the argument. Series 2 adds 4 exclusive cars through Car Pass, which is normal for the series, but the timing is rough. When the paid additions outnumber the truly new free Horizon cars, players are going to notice. They're not stupid. They can see where the better-looking rewards are being placed. Nobody is shocked that a modern racing game has paid car drops, and plenty of players bought the premium edition knowing what they were getting. The problem is balance. A live-service-style racer needs the free track to feel alive too. If the weekly loop is just "do chores, earn a repeat, wait for next Thursday," people start logging in out of fear rather than excitement. That's a bad mood to create in Series 2.
The FOMO Problem Hasn't Gone Away
FOMO is still the sore spot that won't heal. The studio previously said it was looking at ways to reduce that pressure, and players took that seriously. They imagined old Playlist cars becoming available through a permanent shop, long-term challenges, backstage-style tokens, or some other catch-up route. None of that has happened yet. Right now, if you miss a limited car, your choices are poor. You wait and hope it comes back, or you gamble on the Auction House. That second option can be miserable. Rare cars vanish in seconds, prices can be ridiculous, and the whole thing feels more like stalking a marketplace than playing a racing game. What annoys people most is that the fix doesn't seem impossible. The game already tracks progress, rewards, events, and collection data. Letting players work toward past cars after a delay would remove a lot of stress without killing the Playlist.
The Update Loop Needs More Than A Checklist
There's also a wider feeling that Horizon Decades doesn't bring enough to do. Outside the Festival Playlist, Series 2 feels light. The Car Meet at Hokubu Time Attack Circuit is a nice idea, and it gives the world a little seasonal flavour, but it's temporary. Once Series 2 ends, that activity goes with it. That makes the whole update feel disposable. Players want themed events that stick in the memory. They want races that make use of the decade theme, clever restrictions, showcase moments, maybe even small stories around the cars being celebrated. Instead, the weekly routine can feel very familiar: finish a handful of challenges, run The Trial, grab points, move on. The Trial is another flashpoint because teammate collisions turn too many races into bumper-car nonsense. With random matchmaking and almost no communication, solo players often end up fighting their own team as much as the AI.
Final Thoughts
Series 3 is already drawing attention because of its Italian Exotics theme, and that should be an easy win for a Horizon game. Fast cars, famous badges, big noise. The worry is how the rewards will be split. An Italian Passion Car Pack is expected to bring 4 exclusive cars, and Car Pass should add 4 more during the same window, so players are already asking how many free additions will be left in the Playlist. If the free side is mostly old models while the paid side gets the exciting stuff, the complaints won't fade. Forza Horizon 6 has passed a huge player milestone, so it's not in trouble, but goodwill can still be spent. The game needs better reasons to log in than fear of missing Forza Horizon 6 Cars, and Series 3 is the next clear chance to prove the team is listening.
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